Dota Hero Kel’thuzad The Lich Map

Dota Hero Kel’thuzad – The Lich Item Build, Guide and Strategy. The mighty Lich is one of the best heroes at controlling a lane, thanks to his Frost Nova and Dark Ritual spells. However, Frost Nova becomes even more dangerous when coupled with Dark Ritual. This spell allows the Lich to destroy an allied creep and gain mana based on its life. Using this spell helps the Lich by giving him limitless mana for Frost Nova, and hinders his enemies by denying them any experience or gold they would have gained from the destroyed creep.



Kel’thuzad The Lich background story. Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.

Kel’thuzad The Lich Advanced Statistics

Affiliation: Scourge
Attack Animation: 0.46 / 0.54
Damage: 42 – 51
Casting Animation: 0.4 / 1.1
Armor: 1.1
Base Attack Time: 1.7
Movespeed: 315
Missile Speed: 900
Attack Range: 550
Sight Range: 1800 / 800

Kel’thuzad The Lich Abilities Build

1. Frost Nova (Hotkey: V)

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 – Deals 50 to the target damage and 75 AoE damage.
Level 2 – Deals 100 to the target damage and 100 AoE damage.
Level 3 – Deals 150 to the target damage and 125 AoE damage.
Level 4 – Deals 200 to the target damage and 150 AoE damage.
- Damage type: magical
- Frost slows movement speed by 30% and attack speed by 20%.
- Casting range: 600
- Area of Effect: 200
Mana Cost: 125/150/170/190
Cooldown: 9.25/9.25/9.25/8 seconds

2. Frost Armor (Hotkey: F)

Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds. Lasts 40 seconds.
Level 1 – Adds 3 armor.
Level 2 – Adds 5 armor.
Level 3 – Adds 7 armor.
Level 4 – Adds 9 armor.
- Frost slows movement speed by 30% and attack speed by 20%.
- If autocast is activated, the Lich will cast this spell on nearby allies who are attacked.
- Casting range: 800
Mana Cost: 50
Cooldown: 5 Seconds

3. Dark Ritual (Hotkey: D)

Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 – Converts 15% of the current HP of the creep to mana.
Level 2 – Converts 30% of the current HP of the creep to mana.
Level 3 – Converts 45% of the current HP of the creep to mana.
Level 4 – Converts 60% of the current HP of the creep to mana.
- Enemy heroes get no experience from creeps killed with Dark Ritual.
Casting range: 400
Mana Cost: 25
Cooldown: 35/30/25/20 Seconds

4. Chain Frost (Hotkey: C)

Releases a jumping breath of frost that jumps 7 times.
Level 1 – Deals 280 (370*) damage per jump.
Level 2 – Deals 370 (460*) damage per jump.
Level 3 – Deals 460 (550*) damage per jump.
Mana Cost: 200/325/500
Cooldown: 145/115/60
- Damage type: magical
- Frost slows movement speed by 30% and attack speed by 20%.
- The first target of this skill is ministuned.
- Casting range: 750 (850*)
- Bouncing Distance: 600
- Can be improved by Aghanim’s Scepter (* shows the improved values).

Kel’thuzad The Lich Skills Build

Level 1 – Dark Ritual
Level 2 – Frost Nova
Level 3 – Frost Nova
Level 4 – Dark Ritual
Level 5 – Frost Nova
Level 6 – Chain Frost
Level 7 – Frost Nova
Level 8 – Dark Ritual
Level 9 – Dark Ritual
Level 10 – Frost Armor
Level 11 – Chain Frost
Level 12 – Frost Armor
Level 13 – Frost Armor
Level 14 – Frost Armor
Level 15 – Stats
Level 16 – Chain Frost
Level 17+ – Stats

Frost Nova is maxed first as it is your primary damage spell. Dark Ritualis maxed next to make sure you have enough mana to consistently cast your spells. Frost Armor is maxed last as it is less important than the other skills, though it is useful late game. Chain Frost is taken whenever possible as it deals very good damage.

Kel’thuzad The Lich Items Build

Ring of Regeneration (350)
2 HP Regeneration

Animal Courier (150)
Active: Summon Animal Courier
- Creates an Animal Courier to carry items
- 5 manacost
- Animal Courier has 45HP, 0 armor and magic immunity

**Gives 150 gold to each enemy player when killed
**Does not drop items it is holding when killed
**Respawns 3 minutes after being killed, items inaccessible during that time

Ironwood Branch (53)
1 All Attributes

Ironwood Branch (53)
1 All Attributes

Headdress of Rejuvenation (603)
2 All Attributes
Passive: Regeneration Aura
3 HP regeneration. 500 AoE.
Ring of Regeneration + Ironwood Branch + Headdress of Rejuvenation Recipe Scroll

Chain Mail

Netherezim Buckler

Mekansm (2306)
5 All Attributes
5 Armor
Passive: Mekansm Aura
4 HP regeneration. 500 AoE
Active: Heal
Heals 250 HP and gives +2 armor in 750 AoE. Armor bonus lasts 25 seconds. Doesn’t affect units that have been healed by any Restore in the last 25 seconds. 150 manacost. 45 seconds cooldown.
Headdress of Rejuvenation + Netherezim Buckler + Mekansm Recipe Scroll

Boots of Speed (500)
55 Movement Speed
Note: Movement speed bonus doesn’t stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.

Point Booster (1200)
200 HP
150 Mana

Vitality Booster (1100)
250 HP

Energy Booster (1000)
250 Mana

Mystic Staff (2700)
25 Intelligence

Guinsoo`s Scythe of Vyse

Eye of Skadi (5850)
25 Agility
25 Strength
25 Intelligence
200 HP
150 Mana

Passive: Cold Attack
- Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%.
Melee hero:
- Lasts 5 seconds
- Orb effect
- Buff placer
Ranged hero:
- Lasts 3 seconds
- Buff placer

2x Ultimate Orb + Point Booster + Orb of Venom

Boots of Travel (2500)
100 Movement Speed

Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal

Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll

Buriza-do Kyanon (5800)
81 Damage
Passive: Critical Strike
25% chance to deal 2.5x normal damage on an attack.
Crystalis + Demon Edge + Buriza-do Kyanon Recipe Scroll

Kel’thuzad The Lich Strategy

Early Game Strategy

Buy your starting items and head to a lane. Lich is a strong solo but is also a potent dual or tri-lane support hero. If you are soloing, middle lane or the long lane (Sentinel bottom, Top for Scourge) is preferable. Which lane you take depends entirely upon your team. Still, regardless of lane you should play defensively. Deny creeps as often as possible. Harass the enemies with Frost Nova when it’s safe. Levels 1-5 should be played defensively, farming and staying alive. However, if a gank presents itself, you should jump on it.
Mid Game

Mid game for Lich is when he has Chain Frost and probably his Mekansm. Levels 6-13 should be about ganking. Gank gank gank gank gank. Team pushes and fights start to happen around this time. Stay behind your tank and cast your spells from a safe distance. Use Mekansm to save allies and always use Dark Ritual if you need to. Lich is a potent ganker around this time.
Late Game

By now you have Mekansm, Boots of Speed, Urn, Wand, and possibly Scepter or another higher tier item. This is the part of the game where team fights are everything. Stick with your team and push towers. Your role in team fights is to give everyone Frost Armor and unleash a devastating Chain Frost. Use Frost Nova on fleeing enemies and save allies with Mekansm. You must play cautiously and always stay with the team to be effective.

A note: Chain frost is often used as an initiation. If your enemy isn’t running many melee heroes and stays spread apart enough, you often wont find a window for a great Lich ult. That being said, opening a team battle by throwing an ult at a relatively isolated hero will prevent them from coming and rescuing him, and allowing your team to jump on him and pick up a quick kill at the start of a team fight.

Around this time Frost Armor is at its best. Giving your entire team +9 armor (more with Mekansm armor aura) is nothing to scoff at.

In team fights your priorities should be, in order:

1. Frost Armor allies, specifically tanks and/or carries.
2. Try to get off a good Chain Frost.
3. Use Frost Nova on an enemy you think your team can kill.

In a team fight it’s not at all uncommon for Lich to die after step 2 or even after step 1. While this can be very frustrating, it’s usually for the better. If the enemy team is focusing down Lich for fear of his Chain Frost, that gives your carry more time to dish out damage. So really, dying for the team as lich is both predictable and acceptable.

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