Dota Hero Jin’zakk The Batrider Map

Dota Hero Jin’zakk – The Batrider Item Build, Guide and Strategy. The Batrider is a highly mobile raider hero, adept at causing confusion and doing a lot of damage quickly. Before moving in for the kill, the Batrider tends to soften up his target with Sticky Napalm, a stacking debuff skill which slows movement speed and turn rate. When he is ready to make his move, the Batrider uses his explosive Flamebreak spell. This ability allows the Batrider to drag a target hero behind him, pulling the hapless victim away from the safety of his allies and in to the waiting clutches of his enemies. Although he may seem like a support hero, the Batrider is capable of dealing enormous damage with Sticky Napalm, Flamebreak, Firely, and his regular attack, due to the stacking damage provided by Sticky Napalm.



 Jin’zakk The Batrider Advanced Statistics

Affiliation: Scourge
Attack Animation: 0.5 / 0.54
Damage: 48 – 52
Casting Animation: 0.2 / 0.7
Armor: 2.1
Base Attack Time: 1.7
Movespeed: 290
Missile Speed: 900
Attack Range: 375
Sight Range: 1800 / 800

Jin’zakk The Batrider Abilities Build

1. Sticky Napalm (Hotkey: C)

Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.
Level 1 – 10 damage and 3% slow per stack.
Level 2 – 15 damage and 5% slow per stack.
Level 3 – 20 damage and 7% slow per stack.
Level 4 – 25 damage and 9% slow per stack.
- Damage type: magical
- All damage from Batrider’s attacks, items and skills is amplified, except for damage from Radiance.
- Casting range: 700
- Area of Effect: 375
Mana Cost: 20
Cooldown: 3

2. Flamebreak (Hotkey: R)

Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 – 75 damage.
Level 2 – 150 damage.
Level 3 – 225 damage.
Level 4 – 300 damage.
- Damage type: magical
- If a target gets directly hit, it will be stunned for 0.5 seconds.
- Area of Effect: 400
Mana Cost: 80/100/120/140
Cooldown: 11 seconds

3. Firefly (Hotkey: E)

Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 18 seconds.
Level 1 – 20 damage per second.
Level 2 – 40 damage per second.
Level 3 – 60 damage per second.
Level 4 – 80 damage per second.
- Damage type: magical
- During this the Batrider can fly above units, trees and impassable terrain.
- If duration ends when above impassable terrain, the Batrider can get stuck.
- Will destroy trees when flying above them.
- Area of Effect: 200
Mana Cost: 100
Cooldown: 40 seconds

4. Flaming Lasso (Hotkey: F)

Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 – Drags the target for 3 seconds.
Level 2 – Drags the target for 3.5 seconds.
Level 3 – Drags the target for 4 seconds.
Mana Cost: 150
Cooldown: 90/70/50 seconds
- Killing the Batrider or the target will break the lasso before its expiration.
- If the distance between the Batrider and the target is more than 400 the lasso breaks.
- Disable works on magic immune units.
- Casting range: 175
Jin’zakk The Batrider Skills Build

1. Firefly
2. Sticky Napalm
3. Flamebreak
4. Firefly
5. Sticky Napalm
6. Flaming Lasso
7. Firefly
8. Firefly
9. Flamebreak
10. Sticky Napalm
11. Flaming Lasso
12. Sticky Napalm
13. Flamebreak
14. Flamebreak
15. Stats
16. Flaming Lasso
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Jin’zakk The Batrider Items Build

Empty Bottle (600)
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can’t be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can’t be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.

Bracer (525)
6 Strength
3 Agility
3 Intelligence
3 Damage
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll

Kelen’s Dagger (2150)
Active: Blink
Teleports the caster to 1200 range. Can’t be used if the carrier was damaged by an enemy player-controlled unit or Roshan in the last 3 seconds. 75 manacost. 14 seconds cooldown.
Note: can’t be held by Butcher or Vengeful Spirit.

Boots of Speed (500)
55 Movement Speed
Note: Movement speed bonus doesn’t stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Upgrade to anything you want.

Ironwood Branch (53)
1 All Attributes
Get at least 3 of ‘em

Magic Stick (200)
Active: Energy Charge
Restores 15 HP and mana for each charge. Note: Gains 1 charge every time an enemy unit casts an ability in a 1200 AoE that is not in the fog of war. Maximum of 10 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.

Magic Wand (509)
3 All Atributes

Active: Energy Charge
- Restores 15 HP and mana for each charge.

Note: Gains 1 charge every time an enemy unit casts an ability in a 1200 AoE that is not in the fog of war
Maximum of 15 charges
Certain abilities, such as arrow abilities (Frost Arrow, Poison Attack) and item abilities, will not add a charge
Does not lose charges when upgrading from Magic Stick

Magic Stick + 3x Ironwood Branch + Magic Wand Recipe Scroll
Upgrade stick into wand!

Scroll of Town Portal (135)
Active: Teleport
Teleports you to an allied building or a point nearby an allied building. Shares cooldown with Boots of Travel. 3 seconds casting time. 75 manacost. 65 seconds cooldown.
Note: Stacks with itself in inventory. 1 charge.
Note: For each recent allied teleport in the area, time is added to your Teleport’s casting time (2 seconds for the first recent allied teleport, 1 second for each additional one).

Jin’zakk The Batrider Strategy
Early Game
At early game lasthit as much as you can. Rush Urn + PT + Perseverance. Spam Sticky Napalm, stack 4-5 times and then cast Firefly, cast Urn on the weakest enemy and rush your enemies. If you are careful enough you will kill the heroes you lane against. Use Flamebreak to ensure at least 1 kill. Gank other lanes if needed.

Mid Game
Start to roam. You already have Force Staff – Gank as much as possible. When ganking cast Sticky Napalm 2-3 times, cast Urn, cast Firefly, cast ult and push yourself with Force Staff closer to your allies. If it’s possible – upgrade your PT to BoT. Tp each time a big wave is available. Stack 4 times Sticky Napalm and then Flamebreak.

Late Game
This is the period of the game where you are not that useful. Try to push a lane and finish the game. Build BKB and bravely go next to a enemy hero and lasso it, bring him next to your allies and kill him. When teamfight happens – spam Sticky Napalm and rush through the battlefield with Firefly.

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